2017 Session: “Advanced Paper Planes & Flying Machines: a STEAM Activity”
Track: Art, Design Through STEM If you were going to design a STEAM powered airplane what would it look like? In this activity for middle school & high school, students will decorate their own paper airplane, before we launch them into the sky! Children will learn what choices work or don’t in creating lift. Presenter: […]
2017 Session: “Computer-Aided Drafting (CAD) Workshop”
Track: Computer Science & Engineering This CAD workshop aims to inform attendees of the process, importance, and applications of computer-aided drafting, a skill widely used in the field of engineering. CAD involves the three-dimensional design of models such as cars, buildings, electronic devices, and robots. This workshop will be instructed by Diego Miranda and Alfredo […]
2017 Session: “Bioinformatics in the Classroom – Mining the Information in Genomes”
Track: STEM Instruction Bioinformatics gives students the unprecedented opportunity to mine DNA and protein sequences while working with the same computer tools and data that genome scientists use. Come and learn how to use freely available online tools to guide your students to consolidate their knowledge of biological concepts and discover the connectedness of all […]
2017 Session: “The Impact of Emerging Technologies in Arizona”
Track: STEM Careers & Business Learn from local experts on how Arizona is positioning itself as a hub for 3D Printing, Autonomous Vehicles, embracing Ai, and implementing IoT technologies in pursuit of becoming a SMART City. Presenters: Simulation – Product Development – 3D Printing: Eric Miller, Principal, PADT, Inc., www.PADTINC.com, eric.miller@padtinc.com Register […]
2017 Session: “Experience It -By Doing-STEM Experiential Learning”
Track: STEM Instruction Teacher’s and student’s experiences affect their interest in STEM which creates ones STEM Identity. Since most learning is done experientially (83%), come and learn how to combine STEM with experientially learning to enhance student’s interest and identity in STEM. This can lead to increase STEM engagement. Outcomes 1) Learn specific education skills […]
2017 Session: “Creating 360-degree Tours for VR, Mobile, and Desktop”
Track: STEM Instruction WebVR is an exciting new technology that allows developers to create VR experiences that anyone can use as long as they have a browser with internet access. During this workshop, we will show you how to use HTML code and a software framework called A-Frame to create 360-degree tours that work on […]
2017 Session: “The DISCOVERoom and its Invention Bin”
Track: STEM Education The DISCOVERoom is a science and engineering playroom started by parents in 2 schools in the Kyrene School district. It’s aim is give kids more opportunities for self-directed science and engineering inquiry (i.e. scienc and engineering ‘play’). It also seeks to be the hub of a STEM echo-system with the student and […]
2017 Session: “Drones in the Classroom”
Track: STEM Instruction STEM Revolution brings a comprehensive, proven program to schools, school districts, and communities around the globe. Our company offers a full methodology with entry points that include world-class STEM Teacher Training, a mobile classroom (the STEM Bus), cutting-edge camps, after school workshops, and strategic STEM planning roadmaps for schools. Designed by Stanford […]
2017 Session: “Change Lives and Open Doors by Teaching Coding (Even If You Don’t Know How)”
Track: Computer Science and Engineering Students are entering a world where the ability to work with computers is the number one technical skill. You can help them learn to code! Even if you have no computer skills yourself, come learn how AZ kids are getting a great start with coding. Panelists have all had direct […]
2017 Session: “Video Game Design Workshop for STEM Teachers/Mentors”
Track: Art, Design Through STEM E-Line Media, the company that helped bring the National STEM Video Game Challenge, MinecraftEdu, and Gamestar Mechanic to thousands of schools and out-of-school time organizations worldwide is a leading a hands-on session for STEM educators and mentors. Workshop Goals: Help educators spark an interest in STEM learning among their students […]
2017 Session: “Educator STEM Innovation Swap”
Track: STEM Instruction Educators, are you looking for resources, takeaways, ideas, contacts, and more to bring back to your school and classrooms? Look no further as we have brought the pros to you! Whether you are looking for free STEM materials for your classroom, want to learn ways to integrate the A into STEM, are […]
2017 Session: “STEM/STEAM Projects for Homeschoolers”
Track: STEM Instruction Home-schooled students are traditionally unable to access the computing equipment and instruction that is typically available in regular schooling environments. However, at the Immersive Teaching STEAM Academy, we have found that the home-schooled students perform better with these technologies because they are independent thinkers and are taught to do research and self-learning. […]
2017 Session: “Educator Lunch-Time Meet-Up”
Track: STEM Instruction Educators: Are you interested in meeting up with other educators and having an informal lunchtime discussion about what is happening in other schools? Come to the Educator Lunch-Time Meetup, a place to connect and expand the STEM Educator Ecosystem! All grade-levels, K-college, invited! Moderator: Bruce Jones (Mesa Public Schools) Register […]
2017 Session: “Women in Engineering and Computer Science”
Track: Computer Science and Engineering This session is for women, by women, and about women. Join CSO Chloe as she moderates a high energy panel discussion highlighting the experiences of women professionals working in computer science and engineering. This discussion centers around the societal barriers faced by girls and women in the tech industry and […]
2017 Session: “Participate in a Mind-Blowing Hour of Code”
Track: Computer Science & Engineering It’s been 4 years since Code.org released their first Hour of Code tutorial, and millions of students have loved solving Angry Birds puzzles with computer code. This all-day open session will explore ideas for “Hour of Code” events from the original mazes and beyond, where you can open the minds […]
2017 Session: “A Show Case of the Latest Virtual Reality-Based Immersive Technologies”
Track: Computer Science & Engineering The Immersive Technologies are the wave of the future. These 3D Technologies are to be experienced and cannot be described in words. Come check out the latest Virtual Reality gear and applications to see how they will impact education and gaming. Presenter: Register for the 7th […]
2017 Session: “The Post-Genomic Era, What Does It Mean?”
Track: STEM Careers & Business When sequencing a personal genome takes less than a day and costs less than an MRI, how does that influence biomedical research, clinical practice and higher education? In this panel, we will discuss (1) the human genome project and the clinical sequencing effort, (2) the precision medicine initiative, (3) the […]
2017 Session: “The March for Science Panel”
Track: Community STEM Action & Volunteerism The March for Science was an event and movement that is a response to the anti-science campaigns and policies. Internationally, over 1 million people across 600 cities held a March for Science. In the streets of downtown Phoenix, Tucson, and Flagstaff thousands of people came out to listen to […]
2017 Session: “Mentorship 101: Mentorship in Motion”
Track: Community STEM Action & Volunteerism Learn how to be a good mentor and why mentoring works. Explore how Arizona STEM professional are engaging with local middle and high schools and ways you can partner with schools and students in your area. Session Format: 1. Panel Introduction (5 minutes) 2. Panel Discussion (20 minutes) […]
2017 Session: “Discover STEAM Through a Lens”
Track: Art, Design Through STEM Join stARTem in creating pinhole cameras. Have fun creating your own camera that will capture creativity and discovery of STEAM. Discovering STEAM Through a Lens will help students connect art and STEM through the understanding of light, engineering and creativity. Our innovative activity will propel students’ understanding and application of […]